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A few more little story starters

“Why doesn’t he just stop?” “I suppose we could just kill him…”

Harder, Better, Faster, Stronger: A series of strange and perfect thefts, including several extremely expensive sports cars, the internal workings of a clock tower, several large industrial CNC machines and a great deal of scrap and finished steel and aluminum material leads the team to uncover a most unique research project undertaken by four unnaturally motivated mechanomancers. The goal? To build the perfect clockwork android. (GM Note: The four mechanomancers are actually four copies of the original four mechanomancers who are found by the team locked in a bare room, decayed and dehydrated husks laid out on the floor, pleas for help scratched into the walls with blood. Apparently, they “weren’t efficient enough” for the mission.)

We Are All On Drugs: In an effort to help the masses “break through to a higher plane and usher in an age of magick,” a narqui is developing a refined mixture of Universal Perception Solvent and a boosted version of crack cocaine designed to both pump up the user’s sensitivity to magick and simultaniously drop several charges on the user and to be potent even in massively diluted solutions. He starts testing it on random individuals, drawing the attention of the team, hopefully stopping him before he kicks his operation into high gear, dumping several 50 gallon drums of the fully charged concoction into the local water supply.

Know Your Enemy: A neighborhood watch group with a history of violence and harassment of local criminals (including one attempted murder conviction from when one of them went after a sex offender with a .45 pistol) gets a big, bad taste of the occult underground when they start harassing a local duke and he lets loose on them. Now they’re scared shitless and pissed off, and they’re trolling the suburbs looking for adepts to kill as well as a way to let the whole world know that these psychopaths are out there. The team could be one of their targets or someone sent into shut them up, either way, they’re most certainly not packing whistles and walkie-talkies.

6 thoughts on “A few more little story starters

  1. Insect King says:

    I like your Neighbourhood Watch suburban Woken Tiger idea.

    Lumping occulties with sex offenders is a natural tendency of the horrified.

    Cheers,

    Chris.

    Reply
  2. Unknown_VariableX says:

    Nice!

    Reply
  3. Detective says:

    Your second idea is very cool and very comic-book-esque; a perfect addition to the game I’m pulling together.

    –The Detective–

    Reply
  4. Detective says:

    A question: How does one do the black text for those GM’s notes? Should I tag the text to be black or white?

    –The Detective–

    Reply
  5. Punkey says:

    Use the tag set to black.

    Reply
  6. MessiahDave says:

    I like the narqui idea especially- it’s like MKULTRA crossed with the Maks.

    Reply

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