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The Serial Rapist

Power through sexual domination.

The Serial Rapist is a common enough archetype in the modern mindset. He- for such a figure is almost invariably male- is the Dangerous Stranger, the Paedophile Predator, the Home Invader and the Life Destroyer. Never mind the statistics that say that an individual is more likely to be raped by an individual s/he is already acquainted with: the Serial Rapist is a much more dramatic, and thus a much more potent, image than the Rapist With Whom I Was Once Acquainted With.

Rape is not only about sexual satiation: it is about power and dominance, savouring the abject helplessness of the rapist’s victim. The sex is merely the means through which one achieves such domination, almost as an afterthought. What really matters is the impact the act has on the victim, and the sense of empowerment it gives the rapist.

Taboos: The Serial Rapist cannot have consensual sexual intercourse with anyone, nor may s/he have sexual contact of any sort with someone whom s/he is already familiar with. This includes peripheral sexual acts (i.e. sex that does not necessarily include penile-vaginal intercourse). Masturbation is however not only allowed but even encouraged, especially to hardcore pornography.

Symbols: Bondage gear, most notably the gimp mask and the rope harness; housebreaking gear; ankle bracelets (made in the image of those registered sexual offenders wear); alcohol, particularly hard liquor; pornography; and more recently, the signs and vestments of Catholic priesthood. Vans are the preferred vehicle for a Serial Rapist.

Channels
1-50%: the Serial Rapist is able to bypass any door, lock or security system standing between him and his designated prey with a successful Avatar roll. The prey must first be ritually marked by the Serial Rapist in some fashion, be it by actual physical contact, stealing a piece of his/her garment, sending a threatening letter and so on.

51-75%: the Serial Rapist is now able to flip-flop any Struggle, Charm, Lie or similar skill check when subduing or capturing his designated prey as long as the original roll is under his/her Avatar skill. In addition, the prey is unable to escape the Serial Rapist’s grasp as long as he/her has been secured, no matter how makeshift or crude the bonds are.

76-90%: with a successful Avatar roll, the Serial Rapist may now cause in anyone who s/he locks eyes with a Helplessness stress check (rank equal to first digit of Avatar skill). On a matched or critical success, the Serial Rapist also learns a pseudo-sexual ordeal that will most humiliate and break the victim down.

91%+: anyone trying to identify the Serial Rapist must make a Mind check with a -30% shift. Combined with the third channel, the Avatar can quite effectively elude prosecution even when placed in a line-up… often with nothing more than a self-superior smirk and a warning glare at his victim.

4 thoughts on “The Serial Rapist

  1. Requiem_Jeer says:

    Can’t quite remember the exact specifics, but I think the Avatar of the Dark Stalker (which is official) fits this image.

    Reply
  2. Neville Yale Cronten says:

    They’re similar, but Dark Stalker is about death, fear, and physical harm. This seems to be more about fear, sex, and sexual harm. They’re both about the fear of the Other, but the Dark Stalker (stereotypically) often IS someone the victim/s know while the SR is by definition NEVER someone the victim/s know.

    I’d probably put the third channel first, though. Magical getting-through-obstacles is a bit of big mojo particularly since it really isn’t central to the archetype (in the common mind, rape by strangers is often in public, down dark alleys, etc).

    Reply
  3. Cobra's_fang says:

    I have to say I would never let a PC walk this avatar path… I don’t want that on my utter lack of conscience…

    Reply
  4. Neville Yale Cronten says:

    There are a few INCREDIBLY SPECIFIC times when I MIGHT, and then only with VERY PARTICULAR players and even then, there’d have to be some sort of twist where it’s not them, but them playing through having visions of a bad-guy (and maybe not let them in until the end what the bad-guy is actually after so that they might assume that they’re playing Someone With Powers who wants revenge or is “just” a burgler or murderer and then when they get to where the Big Action Scene is, take it out of their hands, so that they feel even more personally responsible for stopping the bad guy because of the experience).

    Reply

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