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Orpheomancy

A school of suicide attempts for miserable magical power.

Misery is your guide and companion.

Your troubles always overwhelmed you, and one time, you finally gave in and ended it. When you were rescued from your suicide attempt, you brought something back with you.

Now you walk the world in a constant gloom of suicidal despair and unconquerable misfortune. You walk in the shadows between complete self-destruction and true life. Some part of you wants to get better and some part of you wants to stay miserable. Meanwhile, your personal life is constantly degenerating from neglect and self-destruction.

Maybe Prozac or faith or something could save you, but you don’t want to be saved. You want to be as unhappy as possible without actually dying. Because that’s the sweet spot where the magic is.

Minor Charge: Attempt suicide, or fake a suicide attempt, and get discovered by someone.

Significant Charge: Perform a suicidal act but get rescued after it’s outside your power to save yourself.

Major Charge: Commit dramatic ritual suicide in public, die, and be reborn by outside magic.

Note on Charges: Whoever rescues or discovers you can’t be immediately present when you’re performing the suicidal act, and can’t know you gain magical power from it.

Taboo: If you ever resolve all your problems, you lose all your charges and can’t gain any more until something goes wrong. Note that this must be a major, objective problem that has nothing to do with your feelings – depression, addiction and madness don’t count. Disease, enemies, crippling poverty, and loved ones in peril all count just fine, though.

Blast: The Orpheomancy blast instantly causes the effects of whatever you did (or tried to do, or pretended to do) to gain the charge spent. Lungs may fill with gas fumes, razor cuts may appear on wrists, poison may fill veins, or falling injuries may occur spontaneously.

Symbolic Tension: The Orpheomancy tries to resolve problems by making them worse.

Random Magic: Misfortune and misery.

Charging Tips: Suicide attempts are pretty easy – you can probably gather 3-5 a week if you really pump it. Serious suicide attempts are tougher, since there’s a real risk you’ll die every time. They’re best left for time when you really need them.

Starting Charges: 5 minor

Minor Formulas

Cry for Attention
1 minor charge
This is the Orpheomancy minor blast. It does damage like a significant blast, but the damage is entirely illusory and goes away in 2 rounds.

Schadenfreude
2 minor charge
Instantly identify the most (subjectively) miserable problem a single target is facing in life.

Goodbye Cruel World
3 minor charges
Write something on a blank piece of paper and think of someone you know. Whatever you write must sincerely sadden or worry you, or the formula fails. The piece of paper appears in that person’s hands, or close nearby.

Unblessing
4 minor charges
Gives a “bad hunch” to the victim. The next time they make any check, they’ll get a 98. The victim knows this.

Brittle Glory
6 minor charges
Makes a target thin-skinned and vulnerable. For the next 24 hours, the target fails all Stress checks, unless they’re too Hardened to make the check.

Significant Formulas

Suicide Pact
1 significant charge
Use when someone makes a voluntary promise to you. Whether they intend to keep it, or whether they know about the magic, doesn’t matter. On any day the target breaks that promise, or intentionally stall doing things they promised to do, they take a single die’s roll of damage overnight in the form of wasting pain, and will realize through their dreams why the pain is happening. This damage doesn’t heal until the promise is completed or you die.

Valley of Death
1 significant charge
Summon and control a demon, as per Entropomancy rules.

End It All
1 significant charge
This is the Orpheomancy significant blast. It does damage equal to the die roll.

Free Your Heart From Shame
2 significant charges
Unleashes a beast created from all your pain, fear and shame. The Shame-beast crawls out of your mouth. It’s as big as you, hunched over and wretched, with purple-black veiny skin, half-formed features, and a creaky miserable voice. The Shame-beast has all your attributes and skills, except instead of Magick it has the Body skill “Lash Out Violently” at the same level, even if this exceeds its Body score. The Shame-beast knows everything you know, and will pursue your goals and needs its own unhealthy, reckless way. While the Shame-beast exists, you feel refreshed, happy and free, and you get a +20% bonus to Mind and Soul and all related skills. Both you and the Shame-beast have no Obsession, Passions or Madness Meters while this formula is in effect. This means you are immune to all Stress checks, but you also can’t use avatar or adept skills. Lasts 24 hours or until the Shame-beast is killed.

Share the Experience
3 significant charges
Give a misfortune to someone else, permanently. One external problem you have is transfered to your victim. This could be a dying husband, a failing business, a giant debt to the mob, or whatever. Reality rewrites itself so that victim suffers the problem and you don’t. You and the target will remember the old version, but others will not. It’s very possible to violate taboo with this formula.

Major Effects
Raise the dead. Rearrange the troubles of a group of people. Change all of someone’s Madness Meters to your whim. Understand every aspect of a complex tragedy. Gain a permanent retinue of subservient demons.

12 thoughts on “Orpheomancy

  1. TedPro says:

    This is probably the most depressing school I’ve ever written. Maybe it’s because my real life is going so well.

    Anyway, this is inspired by a few things, including fake-suicide movies (Better Off Dead, Ginger Snaps, Harold and Maude.)

    It’s also based on a story my partner told me about the real-life testimonial who jumped off the Golden Gate Bridge and survived. On his way down, he realized that all of his problems suddenly felt very solvable, except one: that he was plummeting to his doom.

    Also also, a little bit based on the way the famous poet Sylvia Plath died – she stuck her head in an oven shortly before a friend was on his way, expecting that he’d save her. He got delayed, so she died.

    Anyway, I think it’s a creepy little school, hopefully fairly easy to use.

    Reply
  2. MCLowell says:

    Oooh… This has all sorts of gooshy flavor goodness. I especially like “Free Your Heart from Shame” and “Cry for Attention.” I am a little concerned about the power level of “Unblessing” and “Share the Experience,” but other than that, very good!

    Reply
  3. MCLowell says:

    Hey, how do they know that Sylvia Plath meant to be rescued? I mean, it is not like they could ASK her, right?

    Reply
  4. TedPro says:

    Thanks, McLowell! Regarding Ms. Plath, she’d actually done it several times before.

    Now that I’m looking on Wikipedia about it, though, I’m not sure. Wikipedia doesn’t mention it, and it may just be literary folktale.

    In which case, please add the word “alleged” in there but it’s still a lot of the idea.

    Reply
  5. Mattias says:

    Is the taboo a bit light? It seems odd with a taboo that can be broken pretty much only once. How about:

    You must have and name:
    one worry
    one crisis
    one problem.
    (ideally tie these into your passions) these are what you are currently depressed over. Any time either of these get solved, you taboo.

    Then you have this really nice conflict between your obsession and your passions. This doesn’t keep you from using your passions like personamancy does, but there’s a risk involved.

    And it gets the player to invest a little more into his depressions, more than just “dude, I’m depressed.”

    Reply
  6. TedPro says:

    Mattias, that’s a great idea. Requiring three problems, each related to one of your Passions?

    Maybe allow people to solve a problem if they have a new problem in the same passion already?

    Reply
  7. stange_person says:

    Does this tie into “it’s a wonderful life” in any way?

    I mean, that started out with a foiled suicide attempt and got all weird and cosmic afterward.

    Reply
  8. TedPro says:

    Good call, stange!

    Maybe it’s the “Valley of Death” formula?

    Reply
  9. grobino says:

    You should call this one Emo-mancy
    me likey

    Reply
  10. Gretchen Messer says:

    If emos become adepts, the world is fucked and I’m putting a shotgun shell right up here ::gestures to her skull::.

    Reply
  11. TedPro says:

    It’s funny, Gretchen. One way I often think about adepts is “If it’s a teenage cry for help, or the only emotional outlet of a desperately lonely old man, it should be an adept school.”

    So, about half the schools out there are for emo kids, really.

    Reply
  12. Gretchen Messer says:

    I suppose. But then again, I think of emos as pretending to be hurt, and not actually. My character is an epidiromancer now, and a lot of people tag that as an ’emo’ adept. Makes you think that cutters/skinheads/what have you have real hurt feelings and problems, as opposed to just crying about nothing in general.

    Don’t mind me, I just grew up with some pretty self-centered, low-life emo kids.

    Reply

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