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Globomancy

Balloon Magic. A minor school of surprises.

Nickname: Party Clowns

Who can look at a balloon and not see magic? It floats! It flies! It reminds us of childhood and bright colors and scientific exploration and impossible things! And then it pops or wilts away or floats into the sky, never to be seen. The balloon is a symbol of wonder and loss, and sometimes, someone is more caught up in that wonder and loss than they should be.

Enter the Globomancer, magicians of the balloon world. These adepts harness that wonder and impossibility, and bring it into themselves.

Globomancy is a magic school with equal shares of wonder and betrayal. Just as every balloon will eventually pop or disappear, every Globomancy formula has the potential for shocking betrayal. A Globomancer will tell you that their magic is a little more unpredictable than more reliable adepts, and this is true — but that unreliability gives a lot of cover for a Party Clown to turn on their friends and then just shrug afterward.

Incidentally, most Globomancers really are literally party clowns. It’s the best way to make a living and gain charges. Those who are literal party clowns aren’t insulted by the nickname one bit. Others, who work as chemists or meteorologists or surveyors or decorators, may be more insulted by the term, but it’s used all the same.

Generate a minor charge: Spent time working with balloons. Three hours working with balloons alone counts, or half an hour if you have any kind of audience. Any kind of work will do, as long as you have some sort of purpose with your work — this can include scientific study, professional entertainment, travel, or art, but there has to be some purpose other than just sitting and generating charges.

(For the purposes of this school, a balloon is any kind of flexible expandable container inflated to stretching with a gas. Helium or air work, hot air balloons are fine too, but a water baloon or empty balloon doesn’t work.)

As a minor school, globomancy does not generate significant or major charges.

Taboo: A globomancer must always be visibly happy. This can be a murderous glee or a serene bliss, but you lose all charges when you aren’t smiling. Any display of rage or sorrow causes a loss of charges, but so does a neutral expression. As a result of this, Globomancers also lose all charges every time they sleep.

Also, if you break taboo, all your formulas currently in effect immediately cease working. This can lead to hilariously disastrous results.

Blast: The globomancy blast targets a single person. It causes deafness and bleeding from the ears.

Symbolic Tension: Balloons are delightful but transgressive. Balloons are associated with surprise, but a surprise can be wonderful or terrifying or both. The exciting things about them are the way they break the rules: they’re objects that float! But they are also sources of surprise, and inevitably let you down. It’s not a strong tension, which is why globomancy can’t generate charges.

Random Domain: Delight, surprise, and betrayal. And balloons, of course.

Charging Tips: Most globomancers are in a career that involves balloons: party clown, hot air balloon tour guide, and scientist (especially weather scientist) are the most popular options. In such a career, a globomancer can gain 3-16 minor charges in a day. On days off, you can usually only gain one or two charges. A Mind-based skill like Party Clown, Rubbercrafting, or Meteorology is quite common among globomancers.

Starting charges: Zero. Globomancers get charges pretty easy, but they don’t stick around.

Minor Formulas

Pop!
1 minor charge
This is the globomancy minor blast. A balloon in your line of sight pops very loudly, and the person closest to the balloon takes damage equal to the sum of the dice. They’re also deafened until that damage heals. Note that this blast won’t work if there isn’t an inflated balloon already near the target.

A Gift For You
1 minor charge
Spend the charge immediately after you’ve crafted something from a balloon — a balloon animal is traditional but anything works as long as you did the last piece of crafting. If you offer someone the balloon to a target, they’ll set down anything they were carrying and accept it, which takes a turn, then spend a turn admiring it. They’ll feel grateful for it (even if that would be awkward at the time), and you get a +20% shift to your next Charm or Lie skill against the target within the next minute.

If the target is aware of this formula and guarding against it, they can ignore its effects completely with a significant Mind check. Just being suspicious or hostile toward you won’t do the job — they must have seen or heard about this formula’s use before.

Follow Me
3 minor charges
A powerful but risky divination spell. You need a red handheld lighter-than-air balloon. To use this formula, mentally name what you’re looking for and let go of the balloon. Then the GM (not you) makes your skill roll secretly. If the roll succeeds, the balloon leads anyone who follows it toward what you’ve sent it to find. If the roll fails (or if the thing you’re seeking doesn’t exist), the balloon leads anyone who follows it into a potentially deadly trap or situation. You won’t know how you rolled. You can, if you like, just send the balloon to lead someone into a deadly trap or situation, at which point it always succeeds.

We All Float Down Here
2 or 5 minor charges
Affects a single object no larger than a largish person (for 2 charges), or a willing human subject (for 5 charges). The target floats upward slowly, as if it were made of helium. You can use this to transport objects more easily, or (if you tether them so they don’t float away) to make a person (including yourself) into a floating aerial platform. You can also use it to break a fall (given enough time), or as a very tricky way to murder someone – if you can get them to willingly consent to the ritual when you use it on them. Lasts until you release the spell or break taboo.

Observation Balloon
3 minor charges
Touch a balloon then let it go – it’s okay if someone else takes it from there. You can sense through the balloon as if you were there, using all five senses. You can also cast globomancy spells through the balloon, and telepathically communicate with anyone who touches the balloon. While this spell is in effect, you are only distantly aware of your own body and surroundings, and can only make very slow, clumsy movements. Usually, globomancers adopt a serene pose of blissful meditation while this formula is in effect. You can’t gain charges while this formula is in effect. Lasts until you release the spell or break taboo.

What You’ve Heard

Poppy the Clown is a literal party clown who is trying to use his globomancy to make himself a reputation within the crystal meth market in Arkansas. He works children’s birthday parties to charge up and to launder his earnings to the IRS through a legitimate cash business. He’s still independent, but occasionally does actual magic work for big crime syndicates. His gang often carries a balloon — sometimes as an Observation Balloon for Poppy to observe and influence, but just as often as a declaration that they’re under his protection. He’s on the verge of attracting Sleeper attention for being too public with his powers, but right now, he’s on the rise as long as he avoids the attention of the Occult Underground.

9 thoughts on “Globomancy

  1. TedPro says:

    I thought of this school while I was half-asleep this morning and it pretty mnuch wrote itself from there. It’s intended for PCs or NPCs, and it’s pretty powerful and flexible, especially for a “minor school.”

    Many of the formulas can be used for multiple purposes, often one that’s helpful and one that’s full of betrayal. This is by design and relates to the symbolic tension of the school.

    I’m pretty happy with the taboo. People who are always happy can be menacing sometimes, or sometimes are just really pleasant. The formula costs are low because charging up and keeping charges is difficult – you have to charge on the same day you use them, which makes time management and adventure planning a little touchy.

    There are probably some balloon-based professions I couldn’t think of, but the ones that came to mind were party clown, artist, hot air balloon pilot, party/wedding planner, chemist, and meteorologist. The school should work smoothly for all of them. It would be really hard to pursue this school if you didn’t have a balloon-based job of some kind.

    Comments and thoughts appreciated! I may try to play this one some time soon if my Clockwork boy dies in the game I’m playing right now.

    Reply
  2. TedPro says:

    Something I forgot! A Gift For You is cast when you finish making the balloon art, but if you let go of the balloon art without giving it to someone, the formula is wasted.

    Reply
  3. Berserk X #33 says:

    I believe that since you use a crafts based school, instead of just being a minor schools, you can add extra functions to the minor spells with stronger charges.

    To get Sigs, you could make it so that the player must go through a situation where keeping being happy would cause social/physical harm to him. Like, keep you wooden smile close to someone who’ve just seen his best friend being killed by a run away car. The charge is only computed it someone fight or punish with the Globomancer for being happy. (Happyness doesn’t barriers, you must be happy, you must be the beacon even when the storm of anger, pain and sorrow go against you.)

    Sigs would grant you the ability to inject behaviors on your ballons. And as long no one is isn’t aware of the conjured spell isn’t directly looking at the balloon, the balloon can follow the behavior of it’s form.

    So, you could inject a Pop! spell balloon with the behavior of dog by giving it the shape of a dog. This way you could have a great sentry. Or you could inject the behavior of crows (going after shining objects) in a A Gift For You spell, making it go after the person with a gun remotely, causing it to let go of the gun and catch the balloon.

    The majors could be achieved by not breaking taboo while facing a trauma. The charge is only counted when you exit the sittuation that caused the summoning of the trauma test.

    Majors allow you to use any object as balloon. Once the effect of the spell you is over, the object returns to it’s normal properties. If the object is kept intact while in balloon form, it will just return to it’s normal form by deflating, but it will fly around opposite to the direction you used to inflate it (so inflating a nail by the head will make it dart with it’s point forward).

    If the object is damaged in balloon form, it will explode when returning to it’s normal properties, meaning that it will have a grenade like effect.

    If it’s organic or have complex internal parts, it will scatter it’s insides. But to fill it you will have to to make rolls based on it’s resistance/body stat.

    Reply
  4. Berserk X #33 says:

    Crap, I forgot to proof read on my haste, this is what you get when texting while talking with someone else. The explanation for the behavior injection is that as long someone who isn’t aware of the spell is not directly looking at the balloon, it will behave with the inject behavior. Otherwise it will behave like a normal ballon.

    Reply
  5. TedPro says:

    Berserk X, sounds like you have an idea in mind! You should write up what you’re thinking and post it as a variant school.

    I’m pretty happy with globomancy as a minor school. The symbolic tension isn’t very strong, and the school is intended to be fairly simple and not too high-powered so beginning players can access it easily.

    Reply
  6. Bicornis says:

    “Spend n hours” charging schemes are a bit boring, I’d like some alternate ways of gaining charges.

    How about “offer a random stranger a balloon; you get a charge if they accept it”?

    Reply
  7. TedPro says:

    Bicornis, I like that one! It does limit the concept to party clowns and the entertainment industry, but it sounds fun. You’d probably need to triple formula costs with that, though, since you can probably get a dozen charges an hour at festivals and a dozen a day just working streets.

    Reply
  8. Bicornis says:

    It does limit character concepts a bit. I suppose you could have different alternate charging methods for different occupations.

    E.g. a balloonist could have something like “Travel to a place you’ve never visited before by balloon; gain a charge per n miles traveled”.

    The “1 charge per 3 hours” one could be left in as a fallback method to cover occupations with no other suitable method.

    I don’t see fast charging as a big problem; balloon mages can’t hoard their charges after all, and since they’re minor mages they can’t do that *much* with them anyway.

    Reply
  9. Berserk X #33 says:

    Thank You Ted Pro, if you allow me I will post an alternative school.

    Reply

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